Wednesday, 15 October 2014

Play Games SDK for Cross-Platform Updated by Google with Real Time Multiplayer

There are numerous exciting products like nVidia's Shield line, Ouya, and others prove that gaming on Android has entered the mainstream. Many developers grab an opportunity to build games that run smoothly on the different operating systems. Such thing is because of the Cross-Platform SDK that allows incorporating most of the Play Games services into products on Windows, Mac, and Linux.


A Play Game Services library is offered by Google in three different formats, i.e. one for iOS that called from Objective-C, one for Android that uses Java and a cross-platform variant that uses C++ for both iOS and Android. It is essential to have cross-platform library as it allows developers to maintain common code between iOS and Android implementations of their software. Regrettably, the cross-platform library cannot get much importance as Google provides huge importance to the native iOS and Android versions.

One of the important functionality that we are missing from the cross-platform C++ SDK was Real-time Multiplayer gaming (RTMP) support. However, the good news is Google has updated its Play Games Services in order to bring C++ SDK that features parity with the Play services SDK on Android and the Play Games iOS SDK. That simply means now game developers, who already have Android and iOS versions of their games, can able to add Real-time Multiplayer support by using a single C++ code base instead of writing separate code for Android and iOS.

In addition, Google has added multiplayer support across all of its SDKs that released the latest set of multiplayer stats. The Developer Console can be visited by the developers to view how players are using the multiplayer integration. Apart from, they can also able to see the overall usage trends. Moreover, a few other things are also updated by Google in the Play Game Services. Particularly, it is integrated with the user-interface of the latest Play Games services to material design for cross-platform C++, Android, and iOS.

According to Google, “Quests” are the most popular ways to enhance player engagement. Developers can able to insert fresh content with quests to a game devoid of having to release an update. Google has also added some exciting features in quests to make it easier to manage and implement. Some of them are: out-of-the-box toasts for “quest accepted” and “quest completed” events. It also has removed the 24-hour lead-time requirement for allowing and publishing repeating quests with the same name. Thus, developers are free to publish quests with any name or any type. 



If you want to know more about Play Games SDK for Cross-Platform, keep visiting this blog. If you are looking for Google Android application development service, then visit us our site for more details at :- http://www.androiddevelopmentexperts.com/  


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