There are numerous
exciting products like nVidia's Shield line, Ouya, and others prove
that gaming on Android has entered the mainstream. Many developers
grab an opportunity to build games that run smoothly on the different
operating systems. Such thing is because of the Cross-Platform SDK
that allows incorporating most of the Play Games services into
products on Windows, Mac, and Linux.
A Play Game Services
library is offered by Google in three different formats, i.e. one for
iOS that called from Objective-C, one for Android that uses Java and
a cross-platform variant that uses C++ for both iOS and Android. It
is essential to have cross-platform library as it allows developers
to maintain common code between iOS and Android implementations of
their software. Regrettably, the cross-platform library cannot get
much importance as Google provides huge importance to the native iOS
and Android versions.
One of the important
functionality that we are missing from the cross-platform C++ SDK was
Real-time Multiplayer gaming (RTMP) support. However, the good news
is Google has updated its Play Games Services in order to bring C++
SDK that features parity with the Play services SDK on Android and
the Play Games iOS SDK. That simply means now game developers, who
already have Android and iOS versions of their games, can able to add
Real-time Multiplayer support by using a single C++ code base instead
of writing separate code for Android and iOS.
In addition, Google has
added multiplayer support across all of its SDKs that released the
latest set of multiplayer stats. The Developer Console can be visited
by the developers to view how players are using the multiplayer
integration. Apart from, they can also able to see the overall usage
trends. Moreover, a few other things are also updated by Google in
the Play Game Services. Particularly, it is integrated with the
user-interface of the latest Play Games services to material design
for cross-platform C++, Android, and iOS.
According to Google,
“Quests” are the most popular ways to enhance player engagement.
Developers can able to insert fresh content with quests to a game
devoid of having to release an update. Google has also added some
exciting features in quests to make it easier to manage and
implement. Some of them are: out-of-the-box toasts for “quest
accepted” and “quest completed” events. It also has removed the
24-hour lead-time requirement for allowing and publishing repeating
quests with the same name. Thus, developers are free to publish
quests with any name or any type.
If you want to know more about Play
Games SDK for Cross-Platform, keep visiting this blog. If you are looking for Google Android application development service, then visit us our site for more details at :- http://www.androiddevelopmentexperts.com/
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